
Ruled by a caste of Technobility from the world of Araneus Prime at the heart of the network of Warp Gates, the Araneus Continuity was a kingdom of iron and hungering industry.Ĭontact between the Imperium and this pocket of Humanity occurred by accident. The worlds of the Araneus Continuity were a series of planets close to the Sol System in the Segmentum Solar which had maintained commercial and communications links to one another even during the vast Warp Storms of the Age of Strife due to the existence of a series of ancient Warp Gates of unknown origins. It became the capital of a small stellar empire known as the Araneus Continuity.
9.1.1 Promethium Guild (Mercator Pyros)Ī hive city of Necromunda Two Wars of AraneusĪraneus Prime was first settled over 15,000 Terran years ago during the Age of Technology as a mining and manufacturing colony. Here's to hoping the franchise keeps alive, it's definitively still a unique experience in games these days. And with all the bug in it, it was definitively a Stalker game. The ability to upgrade and repair your weapons and armor was a big plus though, definitively made you feel a little more attached to your armor and weapons.Īll in all I'd say it's definitively an improvement, though a few steps forward in some areas and a few steps back in others. Only friendly blips should show up, and enemy's only if you have direct line of sight on them. Also, being able to see the location and number of every enemy and monster on your radar and map definitively lessens the elements of suspense and fear. Any 'feature' that removes the player from having to accomplish a task by letting the AI do it is not much of a feature in my books. The squad wars feature, interesting as it is, is still quite bugged and needs tweaking. The blowouts were a cool addition as well, but for me they only seemed to ever happen at the beginning of a level, reducing the randomness and unpredictability of them (Having them occur in the middle of a fight would have been interesting, but that never happened.) There was far too much of an emphasis on human vs human conflicts. Things like the underground labs were the best parts of Stalker: SOC. I haven't finished it yet, but I did reach the endgame - I don't know if I agree that the endgame is too long, but I was really disappointed that I couldn't go back after entering entering that town (can't remember its name.) Like the first game, I'm also a little dissapointed how they handled the reactor area, forcing you along a certain path rather than letting you explore in a more free-form manner.Īnd yeah, a lot of the atmosphere from the first was lost in favor of the squad war feature.